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Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

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  #1  
Old 01-24-2011, 05:33 PM
secondattack
Sarnak
 
Join Date: Oct 2006
Posts: 29
Default adding merchant via peq DB editor

hello,
i'm having some trouble adding a NPC merchant into the nexus.. i have gotten it to spawn where i'd like him but when its right clicked it acts like a normal non interactive npc.. i have made a merchantlist the npc just doesn't seem to use it. any help here?
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  #2  
Old 01-24-2011, 05:41 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

What Class did you make the merchant ? I think Class 41 = Merchant.
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  #3  
Old 01-24-2011, 05:41 PM
secondattack
Sarnak
 
Join Date: Oct 2006
Posts: 29
Default

hello,
i'm having some trouble adding a NPC merchant into the nexus.. i have gotten it to spawn where i'd like him but when its right clicked it acts like a normal non interactive npc.. i have made a merchantlist the npc just doesn't seem to use it. any help here?

Quote:
INSERT INTO npc_types (id, name, lastname, level, race, class, bodytype, hp, gender, texture, helmtexture, size, hp_regen_rate, mana_regen_rate, loottable_id, merchant_id, npc_spells_id, npc_faction_id, adventure_template_id, trap_template, mindmg, maxdmg, npcspecialattks, aggroradius, face, luclin_hairstyle, luclin_haircolor, luclin_eyecolor, luclin_eyecolor2, luclin_beardcolor, luclin_beard, drakkin_heritage, drakkin_tattoo, drakkin_details, armortint_id, armortint_red, armortint_green, armortint_blue, d_meele_texture1, d_meele_texture2, prim_melee_type, sec_melee_type, runspeed, MR, CR, DR, FR, PR, Corrup, see_invis, see_invis_undead, qglobal, AC, npc_aggro, spawn_limit, attack_speed, findable, STR, STA, DEX, AGI, _INT, WIS, CHA, see_hide, see_improved_hide, trackable, isbot, exclude, ATK, Accuracy, slow_mitigation, version, maxlevel, scalerate, private_corpse, unique_spawn_by_name) VALUES ('152025', 'locknarg', 'plate vendor', '80', '10', '1', '1', '100000000', '0', '0', '0', '10', '0', '0', '0', '346866', '0', '0', '0', '0', '3', '14', 'UMCNIDABfWOHL', '70', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '0', '28', '28', '1.25', '3', '3', '3', '3', '3', '3', '0', '0', '1', '1181', '0', '0', '-0.725352', '1', '92', '92', '92', '92', '92', '92', '92', '0', '0', '1', '0', '1', '0', '0', '0', '0', '80', '100', '0', '0');
and
Quote:
UPDATE npc_types SET id='152025', name='locknarg', lastname='plate vendor', level='80', race='10', class='1', bodytype='1', hp='100000000', gender='0', texture='0', helmtexture='0', size='10', hp_regen_rate='0', mana_regen_rate='0', loottable_id='0', merchant_id='346866', npc_spells_id='0', npc_faction_id='0', adventure_template_id='0', trap_template='0', mindmg='3', maxdmg='14', npcspecialattks='UMCNIDABfWOHL', aggroradius='70', face='0', luclin_hairstyle='0', luclin_haircolor='0', luclin_eyecolor='0', luclin_eyecolor2='0', luclin_beardcolor='0', luclin_beard='0', drakkin_heritage='0', drakkin_tattoo='0', drakkin_details='0', armortint_id='0', armortint_red='0', armortint_green='0', armortint_blue='0', d_meele_texture1='0', d_meele_texture2='0', prim_melee_type='28', sec_melee_type='28', runspeed='1.25', MR='3', CR='3', DR='3', FR='3', PR='3', Corrup='3', see_invis='0', see_invis_undead='0', qglobal='1', AC='1181', npc_aggro='0', spawn_limit='0', attack_speed='-0.725352', findable='1', STR='92', STA='92', DEX='92', AGI='92', _INT='92', WIS='92', CHA='92', see_hide='0', see_improved_hide='0', trackable='1', isbot='0', exclude='1', ATK='0', Accuracy='0', slow_mitigation='0', version='0', maxlevel='80', scalerate='100', private_corpse='0', unique_spawn_by_name='1' WHERE id='152025';
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  #4  
Old 01-24-2011, 05:45 PM
secondattack
Sarnak
 
Join Date: Oct 2006
Posts: 29
Default

Quote:
Originally Posted by Derision View Post
What Class did you make the merchant ? I think Class 41 = Merchant.
that was it, ty for the speedy reply!
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