Yes, dedicated hardware for difference network services is always the best idea. When a zone loads, it tasks the CPU. When it loads it also fetches data from SQL, which also tasks the CPU. If you have any other tasks going on (LSASS, CSRSS, cidaemon, backup software, blah blah), you're going to see CPU spikes of 100%. Naturally, if there's no CPU left, it slows everything down.
That said, I have not seen the Emu gobble up enough resources to be a problem (except when I code horribly wrong and cause race conditions that eat the machine alive). Best scenario? 1 PC for world/zones. 1 PC for SQL. 1 PC to play from (you). Anything else i am missing?
(perl lives on the World box - if it's even necessary anymore?)
|