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  #1  
Old 01-24-2008, 06:23 PM
KLS
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I'll get to this and hopefully the remaining submissions I haven't gotten to within the next couple days I hope I hope.
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  #2  
Old 04-07-2008, 01:44 PM
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Cripp
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added a addspawn2 option for #advnpcspawn.. so you can manually add spawn2 entrys.




edit:: apparently "theres no point" in my spawn2 entry addition.. thanks ailia
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Last edited by Cripp; 04-08-2008 at 09:58 PM..
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  #3  
Old 09-06-2008, 06:26 PM
Flare83
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did this ever make into source? if not could it be put on the list again? =) thanks in advance KLS keep up the good work.
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  #4  
Old 09-12-2008, 03:25 PM
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Secrets
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Join Date: May 2007
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It did not. It's a shame, good code, I use it still.

Especially roamboxes, they work wonders if you know how to use them.

Can replace grids in open areas.
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  #5  
Old 09-12-2008, 04:34 PM
Angelox
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Join Date: May 2006
Location: filler
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This is why I say, if it looks good, put it in and let everyone try and decide ASAP. You can always take it out again.
This guy got his code ignored, when he probably would have been a great help to the project. Now hes gone :(
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  #6  
Old 10-05-2008, 06:56 PM
ChaosSlayer
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could someone elaborate WHAt does advnpcspawn actual does?
and how to use it?
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