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  #826  
Old 10-06-2008, 01:14 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
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must be the svn version. The code is identical from the public version 1129 but I've found some things don't work the same in the svn source. I'll see if I can figure it out. It works fine in the public version.
  #827  
Old 10-06-2008, 01:25 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Quote:
Originally Posted by Congdar View Post
must be the svn version. The code is identical from the public version 1129 but I've found some things don't work the same in the svn source. I'll see if I can figure it out. It works fine in the public version.
Awesome, Congdar. Thanks. And thanks for all the stuff you do to help the project.
  #828  
Old 10-06-2008, 02:32 PM
nosfentora
Discordant
 
Join Date: Oct 2004
Location: In a house
Posts: 377
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i left my char logged in w/ bots spawned over the weekend. Congdar's last 1129 release (not the current). bots defended me the entire time apparently - i had 19 extra AA points this morning.

on another note i shut the server down and upgraded to 1129c from the CVS, downloaded Congdar's 1129bBotsBin and fired up the server. 5 or 6 hours later (w/ noone logged in) my world.exe is reporting 1,110 stops/starts of PAINEEL.

dunno if it's my db, or a genral bug or what.

just downloaded R41 and trying that.
  #829  
Old 10-06-2008, 02:36 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by Congdar View Post
I've added some, but I'm trying to add ones that can't be easily acquired other ways. Levitate and see invis can be found on items, or if you have a wizard bot you can get levitate. I'm confused with what you have in the () you want these commands to make is so you don't lev or wolf or seeinv?
see post #750
What I meant was, Instead of the Bot constantly casting group wolf or lev (and lev-laced spells) on you, you could command when needed (make it choose able). But since I'm just a 'spoke on your wheel', I felt i'd consult you before making any changes.

Also for the Yaulp and 'Yaulp like' short -term spells (Fleeting fury), there could probably be some code to where it could be used when engaged only, so as not to be yaulping all the time.
  #830  
Old 10-06-2008, 02:40 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Quote:
Originally Posted by nosfentora View Post
i left my char logged in w/ bots spawned over the weekend. Congdar's last 1129 release (not the current). bots defended me the entire time apparently - i had 19 extra AA points this morning.

on another note i shut the server down and upgraded to 1129c from the CVS, downloaded Congdar's 1129bBotsBin and fired up the server. 5 or 6 hours later (w/ noone logged in) my world.exe is reporting 1,110 stops/starts of PAINEEL.

dunno if it's my db, or a genral bug or what.

just downloaded R41 and trying that.
Devs have added/changed many tables , get the sql Cavedude placed in the /source/utils/sql/ part of the SVN and go through it make sure you got them all in.
I've had similar problems due to missing sql updates or tables.
  #831  
Old 10-06-2008, 02:49 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by Congdar View Post
must be the svn version. The code is identical from the public version 1129 but I've found some things don't work the same in the svn source. I'll see if I can figure it out. It works fine in the public version.
My guess is the changes in Rev38 (Auto attack/Player hatelist changes) has something to do with bots not assisting.

Edit: but then again, you added in the bot source after that (in Rev41), so I am probably talking rubbish
  #832  
Old 10-06-2008, 03:18 PM
nosfentora
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Join Date: Oct 2004
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Posts: 377
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Quote:
Originally Posted by Angelox View Post
Devs have added/changed many tables , get the sql Cavedude placed in the /source/utils/sql/ part of the SVN and go through it make sure you got them all in.
I've had similar problems due to missing sql updates or tables.
i had just done a cvs update this morning to 1129b.

i checked out the

http://projecteqemu.googlecode.com/svn/trunk/ projecteqemu-read-only

and it comes back 'url doesn't exist.
i tried with and without the space (and %20) between / and projecteqemu-read-only
  #833  
Old 10-06-2008, 03:34 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
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Lets see if it all fits;
Code:
DROP TABLE IF EXISTS `tasks`;
CREATE TABLE `tasks` (
  `id` int(11) unsigned NOT NULL,
  `duration` int(11) unsigned NOT NULL,
  `title` varchar(100) NOT NULL,
  `description` varchar(2047) NOT NULL,
  `reward` varchar(64) NOT NULL,
  `rewardid` int(11) unsigned NOT NULL default '0',
  `cashreward` int(11) unsigned NOT NULL default '0',
  `xpreward` int(10) unsigned NOT NULL default '0',
  `rewardmethod` tinyint(3) unsigned NOT NULL default '2',
  `startzone` int(11) NOT NULL,
  `stepped` tinyint(3) unsigned NOT NULL default '0',
  PRIMARY KEY  (`id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;


DROP TABLE IF EXISTS `activities`;
CREATE TABLE `activities` (
  `taskid` int(11) unsigned NOT NULL,
  `activityid` int(11) unsigned NOT NULL default '0',
  `step` int(11) unsigned NOT NULL default '0',
  `activitytype` tinyint(3) unsigned NOT NULL default '0',
  `text1` varchar(64) NOT NULL,
  `text2` varchar(64) NOT NULL,
  `text3` varchar(128) NOT NULL,
  `goalid` int(11) unsigned NOT NULL default '0',
  `goalmethod` int(10) unsigned NOT NULL default '0',
  `goalcount` int(11) default '1',
  `delivertonpc` int(11) unsigned NOT NULL default '0',
  `zoneid` int(11) NOT NULL default '0',
  `optional` tinyint(1) NOT NULL default '0',
  PRIMARY KEY  (`taskid`,`activityid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;


INSERT INTO `activities` VALUES (1,0,1,1,'Guard Brookrock','Elven Bottle Of Wine','',36078,0,1,54124,54,0),(1,1,2,5,'Camp of Outsiders','','',1,0,1,0,54,0),(1,2,3,4,'Guard Brookrock','','',54124,0,1,0,54,0),(1,3,4,2,'Bandits','','',7,1,3,0,54,0),(1,4,5,4,'Guard Brookrock','','',54124,0,1,0,54,0),(1,5,6,5,'the entrance to Crushbone Citadel','','',2,0,1,0,54,0),(1,6,6,2,'Orcs','','',1,1,5,0,54,0),(1,7,7,4,'Guard Brookrock','','',54124,0,1,0,54,0),(1,8,8,4,'V\'Lynn Renloe','','',202291,0,1,0,202,0),(2,0,0,2,'Orcs','','',1,1,5,0,21,0),(2,1,0,3,'any creature','Rusty Items','',2,1,3,0,0,0),(2,2,0,5,'','','Locate the Antonica Spires in the Luclin Nexus',1,0,1,0,152,0),(3,0,0,7,'','Fish','',4,1,1,0,69,0),(3,1,0,8,'','Roots, berries, mushrooms or cherries','',3,1,1,0,69,0),(3,2,0,2,'','','Kill Pyzjn',4147,0,1,0,0,1),(4,0,0,11,'','','Locate the lair of Innoruuk',0,0,1,0,76,0),(4,1,0,11,'','','Find the lair of Cazic Thule',0,0,1,0,72,0),(5,0,0,3,'','','Recover the Ring of the Ancients',12268,0,1,0,0,0),(5,1,0,3,'','','Retrieve a Shadowed Rapier',7100,0,1,0,0,0),(5,2,2,1,'','','Return the Ring of the Ancients to Hasten Bootstrutter',12268,0,1,50320,50,0),(5,3,2,1,'','','Present the Shadowed Rapier to Hasten Bootstrutter',7100,0,1,50320,50,0),(5,4,2,100,'','','Give 3500 gold pieces to Hasten Bootstrutter',0,0,350000,50320,50,0),(6,0,0,6,'Class 1 Wood Point Arrows','Class 1 Wood Point Arrows','',8,1,10,0,0,0),(7,0,0,2,'Rats','','',9,1,10,0,4,0),(7,1,0,4,'Guard Philbin','','',4062,2,1,0,4,0),(7,2,0,2,'','','Kill 1 more rat please',9,1,1,0,4,0),(7,3,0,4,'Guard Philbin','','',4062,2,1,0,4,0),(8,0,0,2,'Bats','','',10,1,5,0,4,0),(8,1,0,4,'Guard Philbin','','',4062,2,1,0,4,0),(9,0,0,2,'Snakes','','',11,1,2,0,4,0),(9,1,0,4,'Guard Philbin','','',4062,2,1,0,4,0),(10,0,0,2,'Gnolls','','',12,1,3,0,4,0),(10,1,0,4,'Guard Philbin','','',4062,2,1,0,4,0),(11,0,0,2,'Skeletons','','',13,1,6,0,4,0),(11,1,0,4,'Guard Philbin','','',4062,2,1,0,4,0);


DROP TABLE IF EXISTS `character_tasks`;
CREATE TABLE `character_tasks` (
  `charid` int(11) unsigned NOT NULL,
  `taskid` int(11) unsigned NOT NULL,
  `slot` int(11) unsigned NOT NULL,
  `acceptedtime` int(11) unsigned default NULL,
  PRIMARY KEY  (`charid`,`taskid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

DROP TABLE IF EXISTS `character_activities`;
CREATE TABLE `character_activities` (
  `charid` int(11) unsigned NOT NULL,
  `taskid` int(11) unsigned NOT NULL,
  `activityid` int(11) unsigned NOT NULL default '0',
  `donecount` int(11) unsigned NOT NULL default '0',
  `completed` tinyint(1) default '0',
  PRIMARY KEY  (`charid`,`taskid`,`activityid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;

DROP TABLE IF EXISTS `character_enabledtasks`;
CREATE TABLE `character_enabledtasks` (
  `charid` int(11) unsigned NOT NULL,
  `taskid` int(11) unsigned NOT NULL,
  PRIMARY KEY  (`charid`,`taskid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;


DROP TABLE IF EXISTS `completed_tasks`;
CREATE TABLE `completed_tasks` (
  `charid` int(11) unsigned NOT NULL,
  `completedtime` int(11) unsigned NOT NULL,
  `taskid` int(11) unsigned NOT NULL,
  `activityid` int(11) NOT NULL,
  PRIMARY KEY  (`charid`,`completedtime`,`taskid`,`activityid`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;


DROP TABLE IF EXISTS `goallists`;
CREATE TABLE `goallists` (
  `listid` int(10) unsigned NOT NULL,
  `entry` int(10) unsigned NOT NULL,
  PRIMARY KEY  (`listid`,`entry`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;


INSERT INTO `goallists` VALUES (1,5001),(1,5002),(1,5003),(1,5078),(1,5079),(1,5080),(1,5082),(1,5083),(1,5084),(1,5085),(1,5089),(1,5108),(1,5109),(1,5112),(1,5114),(1,5130),(1,9129),(1,10000),(1,10159),(1,10166),(1,20028),(1,20033),(1,20036),(1,20048),(1,20171),(1,21005),(1,21012),(1,21026),(1,21038),(1,21039),(1,21096),(1,21097),(1,21102),(1,21107),(1,21115),(1,21118),(1,21119),(1,21121),(1,22005),(1,22022),(1,22031),(1,22052),(1,22053),(1,22055),(1,22142),(1,22143),(1,22149),(1,22155),(1,22165),(1,22171),(1,22172),(1,22179),(1,30033),(1,30034),(1,30042),(1,33033),(1,33034),(1,33036),(1,33037),(1,33038),(1,33064),(1,33108),(1,33113),(1,33123),(1,33124),(1,33156),(1,34015),(1,34105),(1,35007),(1,35008),(1,35009),(1,35011),(1,35034),(1,35039),(1,35042),(1,35043),(1,35044),(1,35052),(1,35091),(1,35092),(1,35116),(1,35129),(1,37014),(1,37015),(1,37017),(1,37018),(1,37026),(1,37032),(1,37035),(1,37040),(1,37069),(1,50027),(1,50028),(1,50033),(1,50034),(1,50065),(1,50070),(1,50211),(1,50259),(1,51088),(1,51089),(1,51090),(1,51110),(1,51111),(1,54001),(1,54003),(1,54004),(1,54008),(1,54015),(1,54016),(1,54019),(1,54027),(1,54037),(1,54039),(1,54185),(1,54187),(1,54188),(1,54190),(1,54193),(1,54194),(1,54195),(1,54200),(1,57001),(1,57003),(1,57004),(1,57015),(1,57020),(1,57040),(1,57041),(1,57056),(1,57085),(1,57090),(1,57136),(1,58000),(1,58001),(1,58002),(1,58003),(1,58004),(1,58005),(1,58006),(1,58008),(1,58009),(1,58011),(1,58012),(1,58013),(1,58015),(1,58016),(1,58024),(1,58025),(1,58026),(1,58027),(1,58029),(1,58033),(1,58034),(1,58035),(1,58036),(1,58037),(1,58038),(1,58039),(1,58040),(1,58041),(1,58042),(1,58043),(1,58045),(1,58047),(1,58053),(1,58054),(1,58055),(1,68055),(1,68056),(1,68168),(1,68169),(1,68190),(1,68200),(1,68223),(1,70010),(1,70011),(1,70042),(1,255702),(1,269011),(1,269012),(2,2310),(2,5013),(2,5014),(2,5015),(2,5016),(2,5019),(2,5020),(2,5021),(2,5022),(2,5023),(2,5024),(2,5025),(2,5040),(2,5072),(2,5074),(2,5076),(2,6011),(2,6013),(2,6014),(2,6015),(2,6016),(2,6838),(2,7007),(2,7008),(2,7009),(2,7010),(2,7790),(2,13346),(2,13970),(2,16253),(2,19943),(2,19950),(2,20036),(2,20176),(2,20187),(2,20198),(2,20258),(2,20297),(2,20414),(2,26800),(2,30980),(2,31992),(2,36750),(2,60084),(2,67531),(2,70482),(2,86875),(2,86961),(2,89615),(2,94100),(2,94114),(2,94128),(2,94170),(2,94212),(3,13045),(3,13046),(3,13047),(3,13048),(3,13106),(3,13419),(3,14905),(3,14969),(3,22745),(3,31485),(4,13019),(4,22745),(5,2300),(5,17981),(6,5500),(6,5507),(6,8003),(7,54035),(7,54036),(7,54207),(7,54235),(7,54250),(7,54254),(8,8500),(8,8572),(8,8644),(9,4007),(9,4009),(9,4013),(9,4024),(9,4036),(9,4043),(9,4078),(9,4080),(10,4002),(10,4009),(10,4011),(10,4012),(10,4014),(10,4025),(10,4039),(10,4042),(10,4043),(10,4050),(10,4051),(10,4074),(10,4075),(10,4143),(11,4017),(11,4018),(11,4023),(11,4044),(12,4006),(12,4015),(12,4021),(12,4028),(12,4029),(12,4033),(12,4079),(12,4096),(12,4152),(12,4191),(13,4010),(13,4022),(13,4045),(13,4047),(13,4091),(13,4092),(13,4094),(13,4101),(13,4108),(13,4109),(13,4110),(13,4112),(13,4114),(13,4115),(13,4116),(13,4119),(13,4120),(13,4122),(13,4125),(13,4128),(13,4129),(13,4137),(13,4139),(13,4145),(13,4146),(13,4148),(13,4150);


DROP TABLE IF EXISTS `proximities`;
CREATE TABLE `proximities` (
  `zoneid` int(10) unsigned NOT NULL,
  `exploreid` int(10) unsigned NOT NULL,
  `minx` float(14,6) NOT NULL,
  `maxx` float(14,6) NOT NULL,
  `miny` float(14,6) NOT NULL,
  `maxy` float(14,6) NOT NULL,
  `minz` float(14,6) NOT NULL,
  `maxz` float(14,6) NOT NULL,
  PRIMARY KEY  (`zoneid`,`exploreid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;


DROP TABLE IF EXISTS `tasksets`;
CREATE TABLE `tasksets` (
  `id` int(11) unsigned NOT NULL,
  `taskid` int(11) unsigned NOT NULL,
  PRIMARY KEY  (`id`,`taskid`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;

INSERT INTO `tasksets` VALUES (1,7),(1,8),(1,9),(1,10),(1,11);

drop table if exists `keyring`;
create table `keyring`(
`char_id` integer not null,
`item_id` integer not null
) engine=MyISAM DEFAULT CHARSET=latin1; 

insert into rule_values values (1,'TaskSystem:EnableTaskSystem','true');
insert into rule_values values (1,'TaskSystem:PeriodicCheckTimer',5);
insert into rule_values values (1,'TaskSystem:RecordCompletedTasks','true');
insert into rule_values values (1,'TaskSystem:RecordCompletedOptionalActivities','true');
insert into rule_values values (1,'TaskSystem:KeepOneRecordPerCompletedTask','true');
insert into rule_values values (1,'TaskSystem:EnableTaskProximity','true');
insert into rule_values values (1,'World:EnableTutorialButton','true');
insert into rule_values values (1,'World:EnableReturnHomeButton','true');
insert into rule_values values (1,'World;MaxLevelForTutorial','10');
insert into rule_values values (1,'World:MinOfflineTimeToReturnHome','21600');
Insert into rule_values values (1, 'World:AddMaxClientsPerIP', -1);
Insert into rule_values values (1, 'World:AddMaxClientsStatus', -1);
INSERT INTO `activities` VALUES ('12', '0', '0', '2', 'giant thicket rats', '', '', '14', '1', '10', '0', '33', '0');
INSERT INTO `activities` VALUES ('12', '1', '0', '3', 'any creature', 'rat whiskers', '', '13071', '0', '4', '0', '33', '0');
INSERT INTO `activities` VALUES ('12', '2', '1', '4', 'Ace Slighthand', '', '', '0', '0', '1', '0', '19', '0');
INSERT INTO `activities` VALUES ('12', '3', '2', '1', 'Swish Appletop', 'rat whiskers', '', '13071', '0', '4', '33145', '33', '0');
INSERT INTO `goallists` VALUES ('14', '33027');
INSERT INTO `goallists` VALUES ('14', '33039');
INSERT INTO `goallists` VALUES ('14', '33055');
INSERT INTO `tasks` VALUES ('12', '0', 'Extraordinary Rodents', '[1,2, Go to the Misty Thicket, kill 10 giant thicket rats and loot four rat whiskers.]', '', '0', '722', '100', '0', '19', '1');
INSERT INTO variables VALUES ('curInstFlagNum', 2000, 'Determines what instance flag will be handed out next', '2008-09-05 04:46:47');
ALTER TABLE `zone` ADD column `insttype` tinyint (1) zerofill unsigned NOT NULL default '0';
ALTER table character_ ADD column `instZflagNum` int(10) unsigned NOT NULL default '0';
ALTER table character_ ADD column `instZOrgID` int(11) NOT NULL default '0';
INSERT INTO variables VALUES ('dfltInstZflag',1000, 'Used to determine if a zone is instanced, must be 1000 or greater', '2008-09-05 04:46:47');

ALTER TABLE `spawngroup` ADD `dist` FLOAT NOT NULL DEFAULT '0.0',
ADD `max_x` FLOAT NOT NULL DEFAULT '0.0',
ADD `min_x` FLOAT NOT NULL DEFAULT '0.0',
ADD `max_y` FLOAT NOT NULL DEFAULT '0.0',
ADD `min_y` FLOAT NOT NULL DEFAULT '0.0',
ADD `delay` INT NOT NULL DEFAULT '0';

CREATE TABLE `raid_details` (
  `raidid` int(4) NOT NULL,
  `loottype` int(4) NOT NULL,
  `locked` tinyint(1) NOT NULL,
  PRIMARY KEY  (`raidid`)
);

CREATE TABLE `raid_members` (
  `raidid` int(4) NOT NULL,
  `charid` int(4) NOT NULL,
  `groupid` int(4) NOT NULL,
  `_class` tinyint(4) NOT NULL,
  `level` tinyint(4) NOT NULL,
  `name` varchar(64) NOT NULL,
  `isgroupleader` tinyint(1) NOT NULL,
  `israidleader` tinyint(1) NOT NULL,
  `islooter` tinyint(1) NOT NULL,
  PRIMARY KEY  (`charid`)
);
  #834  
Old 10-06-2008, 03:42 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

Quote:
Originally Posted by Angelox View Post
But since I'm just a 'spoke on your wheel', I felt i'd consult you before making any changes.
I've been the lone programmer on the bots for over a year now, reviving it from non-working to what it is now. I made many decisions on spell lists and ai that worked for me and my playing style. Feel free to make whatever changes you feel are needed. If they work, great... if not try something different. If it's too wacked, i'll say something. I welcome any help on the bot code. Nice work, btw, on the botname000 fix, that one had me baffled. Here's my list of things that need to be worked on.

Command structure reworked. There are too many commands that take multiple(too many) words. Group and Raid commands can be combined and the check for raiding or not done in the code.
Each class with it's own AI code. currently its Cleric(which I did) or all casters or all melee.
Ranger bots need to be able to use a bow... and toggle back and forth to melee.
Spell lists need a second look. I made some interesting choices on what spells to include and what spells to ignore and how to categorize the spells. The Excel file I made would be a good reference and need to be updated.
There's lots of utilities that could be added so that choosing spell lists is easier:
#bot ranger track --- list of mobs on track
#bot ranger track [NPC name] --- tracks the closest NPC with that name.
#bot wizard port [location] --- Port to Wizard Spires with wizard in group
#bot druid port [location] --- Port to Druid spires with druid in group
#bot wizard evac
#bot druid evac
#bot [melee] discipline [name] --- where [name] is the name of the discipline, and melee is either a specific class (Shadowknight) or just "melee" for all melee classes.
#bot [class] activate [aa] --- where [class] is a class and [aa] is the name (or number) of an activated AA. Examples:
#bot cleric activate Turn Undead
#bot mage activate Pet Swarm (don't know the real name)
#bot pacify - aggro reduction
#bot resurrect - get exp back
#bot summoncorpse - if you really want it back
#bot identify - get item lore
  #835  
Old 10-06-2008, 07:23 PM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default

Quote:
Originally Posted by Congdar View Post
I've been the lone programmer on the bots for over a year now, reviving it from non-working to what it is now. I made many decisions on spell lists and ai that worked for me and my playing style. Feel free to make whatever changes you feel are needed. If they work, great... if not try something different. If it's too wacked, i'll say something. I welcome any help on the bot code. Nice work, btw, on the botname000 fix, that one had me baffled. Here's my list of things that need to be worked on.
I'm trying, but in the C programming dept, I'm a far cry from what you all are.
I can see all the code and have some idea of how it works, the rest is puzzle work, back tracking what everyone has done, and looking for clues. Very slow process, took me a just about a whole week of trial and error with the botname000 fix.

I've made my ax_classic database compatible with the SVN code, so I don't have to worry about updating special codes for ax_classic anymore.
PEQ is light years ahead of my DB when it comes to content, I just have a lot of custom stuff in mine, and someone might enjoy a change once in a while.

One problem I had with the bot code was, when you had a bot group, you leveled much faster because you could take out reds much easier, so if I turned down the exp ration to where it was right for bot groups, then people who played with out bots complained; they were not getting hardly exp from blues and lite blues. I found a solution to this, might be of interest, I'll look it up and post it.
  #836  
Old 10-09-2008, 04:02 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default Bots hit hard

I just starting using Bots on my minilogin server. They are fun but I noticed something strange.

My bots hit for about 250 dmg at lvl 4 with no weapon.

I tried setting their mindmg to 1 and maxdmg to 8 in the database since they were zero but that did not help. So I then gave my lvl 7 beserker Bot a rusty warhammer and he hit for 25 dmg almost every time.

This is using svn rev 69 (fairly certain that is the version I am running atm)

Is anyone else seeing this or did I screw up my database?

Thank you
  #837  
Old 10-09-2008, 04:37 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

Small update...

When I set my bots' level to 64 it hits in a more appropriate range.
If I set it back to level 1 it hits for 250+ on mobs in droga
  #838  
Old 10-09-2008, 04:41 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

I copied over the bot src from the public release code, but the svn code has some things different that don't work the same way the public release code does. The hate list is different and i'm guessing some of the combat stuff is different too. I'll be looking into the differences and making updates.
  #839  
Old 10-09-2008, 04:47 PM
Congdar
Developer
 
Join Date: Jul 2007
Location: my own little world
Posts: 751
Default

when you say 'set my bots' level...' how are you doing the 'setting' ? I can take a guess that bots do not work with GM 'level' commands and that your bot was really your level and was squashing level 4 things at a high level.
  #840  
Old 10-09-2008, 05:16 PM
Rocker8956
Hill Giant
 
Join Date: Sep 2007
Posts: 117
Default

I would set my level to 65. Zone into droga then spawn my bot.
He was hitting normal for a naked level 65 (will need to look at numbers again to get exact but I think it was between 15 and 20 for most hits)
I then zoned out of Droga, set my level to 1, zoned into droga and spawned my bot. He was level 1 but smacking stuff for 250+ while naked.

It could be my database or code. Can someone else give this a try and see if they get the same numbers?
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