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  #1  
Old 07-21-2009, 10:37 AM
WildcardX
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One of the weaknesses of the bot subsystem is the large volume of #bot commands that exist. You have to get to know them and making buttons is a must as it does help. Its a necessary evil atm, but I also don't see any reason why that existing interface couldn't be supplemented with something like your script, especially if this script can make that "interface" even more user frieldnly to use. Especially if you do it a way that doesnt destroy the game experience. What I mean by that is when I was in college I had to take a Theater productions class and one important concept I learned in that class was "suspension of disbelief". So if you can make this script so your having a "in game" conversation with your bot to give commands that are relevant to what the bot can actually do and its not overly verbose so using the #bot commands would just be easier, then I think the script has value. I hope I am making sense to you!
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  #2  
Old 07-21-2009, 10:45 AM
WildcardX
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Sorry.. my 3rd post in less than 15 minutes...

Anyway, another thought I just had as an application for something like your script is perhaps for an EQEmu implementation of what live now calls "henchmen" (which I still think was Sony trolling our boards and stealing the idea of bots from us since we had them before Sony!). I don't know much about live's henchmen implementation but I assume its a watered down version of bots. Perhaps something like your script could be applied to implementing henchmen by it wrapping calls to the bots subsystem?
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