Go Back   EQEmulator Home > EQEmulator Forums > Support > Spell Support

Spell Support Broken Spells? Want them Fixed? Request it here.

Reply
 
Thread Tools Display Modes
  #1  
Old 05-15-2009, 07:39 PM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default Spells Disappear From Book

I have spells disappearing from my spell book when I zone. I can still cast them, but they are not visible in the book.

I am running PEQ 12 and EQEMU 497

-Djeryv
Reply With Quote
  #2  
Old 05-15-2009, 08:25 PM
vales
Discordant
 
Join Date: May 2006
Posts: 458
Default

This is the SoF client, right?
Reply With Quote
  #3  
Old 05-16-2009, 05:32 AM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

Sorry...yes. I made a new character and got up to level 3. When I looked in my spell book, my 2 newbie spells were gone (but I could still cast them). I put 4 new spells in the book and zoned. When I appeared, only 2 spells were in my book but I could still cast the missing ones.

-Djeryv
Reply With Quote
  #4  
Old 05-16-2009, 06:21 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

You have to use the same spell file as the server. If the server is using the Titanium spell file, then you have to use version of that file. The Titanium spell file straight from the Titanium install won't work because it doesn't have enough fields. But, using the server can generate one that should work for you by using the perl import/export spell file stuff. It depends on which server you are playing on if this is an option to you atm or not. If it is your own server, then you have control to create the proper file you need for it, or update the database with the SoF spell file instead of using the Titanium one.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #5  
Old 05-16-2009, 07:16 AM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

Ok...right now I am using the SOF spell files on the server...and only SOF clients. What else do I need to do/try? I did not mess with the spells_new table at all...yet.

-Djeryv
Reply With Quote
  #6  
Old 05-16-2009, 01:12 PM
djeryv
Hill Giant
 
Join Date: Apr 2008
Posts: 234
Default

OK...I have SoF client, SoF SPELLS_US.TXT for client, SoF SPELLS_US.TXT on the server. I still get spells disappearing on me in my spellbook.

-Djeryv
Reply With Quote
  #7  
Old 06-08-2009, 12:30 AM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Default ....

Having the same issue.

Was not happening with the Titanium Client.

Switched to the SoF client a few weeks ago.

deleted old Titanium Spell txt files (both US and EN )
moved the SoF client spell txt files over to server (both US and EN)

Am I correct that the Spell_New table is really not used? We only need the Spell txt files (both US and EN) listed in our server directory... in my case its E:\EQEmu

Using Rev 636 from Trunk.

Really didn't notice this until today (been busy adjusting merchants, mob pathing, making quests, etc etc... everything but actually trying to play the game) It was pointed out to me by a friend who logged in with a fresh install of the SoF client.

Tested it out by making a shaman and then a druid. Both cases, would scribe the two starter spells then if I would zone, I would lose a spell. Not always the same one.

Will go back and re download the latest Rev from trunk to see if I screwed up the compile somehow (With me I wouldn't be too surprised )
Reply With Quote
  #8  
Old 06-08-2009, 03:27 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I think this is probably due to the player profile that we save not having the same number of spell slots as SoF actually has, so it causes some issues. I will see if our player profile has enough room to add in the rest of the spells and if so, I will increase the number and put it on the SVN. I think that should correct the problem. If not, it might be that the spells in the precompiled binaries are set to use the spells_new table, but I doubt it. Though, you could always try running the import.pl on your SoF spell file so you can import that into the spells_new table.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #9  
Old 06-08-2009, 06:54 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

I was right that it was an issue with the player profile, but it was different than what I thought it was. The problem was just with the positioning of the spell book in the SoF player profile structure. Once I got it moved to the right place, it fixed the issue completely. Apparently, people would have been seeing the first 2 spell slots always disappearing, since those 2 weren't able to show up in the book due to how the profile was being loaded. At least it was a pretty easy fix once I watched it happen a few times.

I also increased the size of the spell book in the main player profile so we can store up to 480 spells, which is the max for SoF and fits into the current PP just fine.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #10  
Old 06-09-2009, 02:30 PM
Krugus
Sarnak
 
Join Date: Dec 2005
Location: the Void
Posts: 40
Default ...

Thanks Trevius.

Working great now
Reply With Quote
  #11  
Old 07-01-2009, 12:24 PM
Brightstrider
Fire Beetle
 
Join Date: Jun 2009
Location: Calgary, Alberta
Posts: 17
Default Spell problem

Hello,

Can someone send me a link to the upgrade for SoF server to download? I need this spell problem corrected as well.

Thanks,

Brightstrider
Reply With Quote
  #12  
Old 07-08-2009, 06:10 AM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

If you haven't found it already, the binaries and source code are found here:

http://code.google.com/p/projecteqemu/
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:27 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3