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Old 06-23-2005, 07:12 AM
GeorgeS
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Join Date: Sep 2003
Location: California
Posts: 1,475
Default Mob Models

Since I am basically done with my world zone modeler and very happy with it, I'm ready to tackle making some eq mobs.

I created several mobs some months ago with animation - these include a basic humanoid, spider, crocodile, snake, frog like creature a few others I forget. The non humanoid ones were very easy to model and texture - even animate, but the humanoid ones much more work.

Since the animations were done as separate .X files, I prefer today to make them a long .X animation set. I'm also a bit better at texturing, so I am doing more texturing by practicing on a touch tablet.

One thing that's very tricky is 'rigging' the models with bones in a standard way. The bone hierarchy depends on mob type- biped, quadrapred, snake, spectre - etc..

At the very least I can model these and leave out the bones. These basic forms can then be rigged and animated by anyone. I have not checked, but mdl2/3 had a pretty large user base. I may try to export to that format.

If you have any thoughts...

StepanG
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