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Old 10-27-2007, 06:47 PM
gernblan
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Join Date: Aug 2006
Posts: 394
Default Non-combat mob regen

Does anyone knwo how to make it actually work? No matter what I set mob regen to in npc_types, mobs just dont' want to regen when in non-combat (like if a group wipes OR a monk FDs).

Because I cannot seem to get mobs to regenerate fairly quickly when in non-combat, monks, for example, can literally defeat ANYTHING on the server. All they have to do is hit the mob until they are low on health, mend or whatever, and when they need to, just FD, regen back up while the mob DOES NOT... then fight again, rinse and repeat until the mob is dead.

Our most powerful bosses can easily be soloed by monks this way.

HOW can I stop this? Does anyone have any idea?

Thank you.

I didn't post this in bugs because I'm not sure it IS one.. maybe I am just not understanding something.

Any advice is appreciated.

OH, I'd also love to know how to reduce the AC soft cap for a class... is there a way to do it? I mean, if it's in the code (which I am sure it is) could someone please tell me where so that I can tweak it and recompile?
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