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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
11-01-2007, 06:23 AM
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Hill Giant
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Join Date: Oct 2006
Posts: 248
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i can say, up to the release of LDON, mob regens out of combat were probably in the range of 3-5 x what toons would regen.
i played a monk for several years on and off, and using FD was only good for getting out of combat so you could bandage up and try again, from 100% mob health.
i'm not sure if they changed that after LDON.
the only way i know of FD kiting (back then) being even remotely usable was if you had several regens stacked on the monk (e.g. fungi, sham/dru regen, augments, AA's, etc.)
a realistic out of combat regen rate that would mimic close to Live (back then) and remove the FD kiting exploit would probably be in that range (x3 to x5 or so, give or take).
== sfisque
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11-01-2007, 10:20 AM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Regen's not being loaded properly from the DB, I'll also add a rule or something for a % OOC regen or something when I fix it.
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11-02-2007, 12:30 AM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Yes, regen values from the db working properly would go a long way towards helping this situation.
Thank you.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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11-02-2007, 01:13 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Just make it a set percentage of the mob's total hit points per tic, then it will scale along with the mobs but always be the same "amount"...
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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11-02-2007, 05:24 PM
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Administrator
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Join Date: Sep 2006
Posts: 1,348
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Aye was thinking something like 4/5% per tic default. Two minutes to go from 0-100%.
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11-02-2007, 05:28 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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That's wonderful, and if you make it a configurable rule (I'd have mine set at 10% if I could, I want uber fast regen to counter the fact that monks are all screwed up on the emu and way way way overpowered, so a soling monk, FD, I want them to get hammered by mob regen), it would be perfect.
Also, KLS, just throwing this out there, you may want to make sure the doesn't affect pets too. Dunno why, but something tells me that it could.
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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11-02-2007, 05:39 PM
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Discordant
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Join Date: Aug 2006
Posts: 394
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Actually, a switch that also allows it to affect pets might not be a bad thing for solo servers... some may think that hey, if the pet survives, it deserves a downtime regen. I for one would probably switch it on...
__________________
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Keelyeh
Owner, ServerOp and Developer
Jest 4 Server
Linux (Jest3 runs on Fedora, our Dev servers usually run on Ubuntu and/or Gentoo), OC-12 Connection = Hella Fast
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