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  #1  
Old 10-10-2007, 10:11 AM
Keerarae
Fire Beetle
 
Join Date: Sep 2007
Posts: 6
Default Non-expendable items disappearing after last charge is used.

I am using EQEmu version 0.7.0 build 1042 and when I have an item, such as Ring of the Dead or Moss Mask, and I use all of it's charges it disappears as though it were an expendable item. I tried all sorts of items but all the same result. The only ones that do not disappear when you right click em are ones that have infinite charges.

I tried comparing different items in the database to see if there was a field I need to change but the only differences with what I compared were 2 unknown fields which did nothing when I changed em.

Has anyone else run into this problem? I've searched high and low but I haven't seen anything about this.
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  #2  
Old 10-11-2007, 07:27 AM
KLS
Administrator
 
Join Date: Sep 2006
Posts: 1,348
Default

Which client version are you using 0.6.2 or titanium? They handle expendables differently I've been trying to make it act consistently between the two but it's been not so easy.
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  #3  
Old 10-13-2007, 06:52 AM
Keerarae
Fire Beetle
 
Join Date: Sep 2007
Posts: 6
Default

I am using the titanium client.
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  #4  
Old 12-17-2007, 05:38 AM
TheLieka
Developer
 
Join Date: Oct 2004
Location: THE ATL (wut wut)
Posts: 325
Default

We're still having this problem too.
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  #5  
Old 01-18-2008, 02:00 PM
ChaosSlayer
Demi-God
 
Join Date: May 2007
Posts: 1,032
Default

yeah the item with limited number of charges POOFS when charges reaches zero. This is fine for potions, but nto fine for other items =)

BTW there is a related bug:

if NPC has a return wrong item quest code - he does not actualy retun the EXACT item you gave him but a brand new copy. As result if you have a potion with 10 charges, use 9 of them, then give it to NPC, and NPC bounces it back- you will recieve a full 10 charges potion =)
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  #6  
Old 06-12-2009, 09:13 AM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
Default

Quote:
Originally Posted by ChaosSlayer View Post
BTW there is a related bug:

if NPC has a return wrong item quest code - he does not actualy retun the EXACT item you gave him but a brand new copy. As result if you have a potion with 10 charges, use 9 of them, then give it to NPC, and NPC bounces it back- you will recieve a full 10 charges potion =)
Bump. Is there a fix for the return_items plugin, or any other way to avoid this issue?
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  #7  
Old 08-25-2008, 03:18 PM
So_1337
Dragon
 
Join Date: May 2006
Location: Cincinnati, OH
Posts: 689
Default

Didn't want to start a new thread for this, but I've been seeing a lot of complaints lately from people who are unaware that it's currently a known issue. Just a good healthy bump, though I know it's down on the priority list.
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