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Support::Windows Servers Support forum for Windows EQEMu users. |
06-08-2009, 08:36 PM
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Dragon
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Join Date: Dec 2007
Posts: 658
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Questions about adventures
I updated everything so I could do adventures, but I guess they aren't in still? Like the adventure recruiter can't actually assign one and there are no items on the merchant. Is this all stuff I have to make myself?
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06-08-2009, 08:45 PM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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I think PEQ is already working on some of the database work for at least one adventure set, but there is a long way to go before they are all done. If you updated to the current PEQ DB, they would probably be in there. Otherwise, yes, you have to add each one yourself, but they do work.
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06-08-2009, 09:10 PM
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Dragon
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Join Date: Dec 2007
Posts: 658
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well I guess my db is already out of date. I checked mistmoore and couldnt get an adventure
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06-09-2009, 12:45 AM
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Discordant
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Join Date: May 2006
Posts: 458
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Mistmoore is almost fully functional. Update your database.
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06-09-2009, 10:44 AM
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Dragon
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Join Date: Dec 2007
Posts: 658
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I updated it like 4 days ago
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06-09-2009, 11:27 AM
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Dragon
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Join Date: Dec 2007
Posts: 658
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teh adventure template table is full of mistmoore stuff, but I can't get the person to actually assign my group an adventure
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06-10-2009, 12:26 AM
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Fire Beetle
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Join Date: May 2009
Location: Oregon
Posts: 23
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I am using the latest updates with AX's installer and the PEQ database. I have bots all level 10 in the east commons area adventure recruiter. I try to start an adventure but it says you need to be the leader. I thought I was or is level 10 still too low for those adventures?
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06-10-2009, 12:51 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Need to be 15 or higher like Live default, though as said above you can change the minlevel to 0 and then you'll be able to enter.
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06-10-2009, 12:56 AM
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Fire Beetle
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Join Date: May 2009
Location: Oregon
Posts: 23
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Quote:
Originally Posted by cavedude
Need to be 15 or higher like Live default, though as said above you can change the minlevel to 0 and then you'll be able to enter.
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Does changing that effect the difficulty of completing the adventure or does it step down the mobs accordingly?
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06-10-2009, 01:27 AM
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The PEQ Dude
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Join Date: Apr 2003
Location: -
Posts: 1,988
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Mistmoore is in butcher, not commons.
No, you need to manually adjust the NPCs when you change the min and max levels, which is why this is going to take me so long to complete. What's in there now took me the equivalent of more than 2 days to complete, though I admit much of that was testing earlier versions of the adventure code. Please also keep in mind that stats, faction, and loot have not even been looked at yet, and won't be until I am done with the mmc theme.
Trevius setup a basic wiki for adventures, check around for the link. Though, afaik, there is no guide that describes how to setup the NPCs. It really just boils down to making copies of NPCs/spawns for each version of the instance you specify.
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06-10-2009, 01:36 AM
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Fire Beetle
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Join Date: May 2009
Location: Oregon
Posts: 23
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OK, thanks. Guess I will forgo the adventures part of the game for a while. I just wanted to check it out to see what it was like. I still have so much exploring to do with this game it isn't even funny. I did think of something that would be useful for someone just playing locally, a way to summon their dead body to them, although you could just create everything again, but that would take time. Much easier to get it off your body.
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06-10-2009, 05:09 AM
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Developer
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Join Date: Aug 2006
Location: USA
Posts: 5,946
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Quote:
Originally Posted by cavedude
Mistmoore is in butcher, not commons.
No, you need to manually adjust the NPCs when you change the min and max levels, which is why this is going to take me so long to complete. What's in there now took me the equivalent of more than 2 days to complete, though I admit much of that was testing earlier versions of the adventure code. Please also keep in mind that stats, faction, and loot have not even been looked at yet, and won't be until I am done with the mmc theme.
Trevius setup a basic wiki for adventures, check around for the link. Though, afaik, there is no guide that describes how to setup the NPCs. It really just boils down to making copies of NPCs/spawns for each version of the instance you specify.
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Ya know, I wouldn't be surprised if GeorgeS might be able to help accelerate the process of creating Adventures with multiple versions of the same zone at different levels of NPCs. He's pretty awesome with tools, and I bet he could put something into his NPC Loot Editor that would basically copy the whole zone to a second version of the zone. Maybe it could even have options of how many levels to add/subtract from all NPCs in the zone when copying, as well as a percentage of HPs/Mana to add/subtract and maybe Percentage of Min/Max Damage settings and a few other key stats that would need to be scaled for each version. Have it automatically remove their loot tables if any exist, since they will need to be replaced anyway. Also, have it copy or use the same pathing grids if possible. I am sure some fine tuning would still need to be done after, but that would get a good chunk of the work out of the way. Then, it would just mean adding in new loot tables and that should be about it.
Maybe I should post something about this in his section to see what he thinks.
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06-10-2009, 12:55 AM
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Fire Beetle
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Join Date: May 2009
Location: Oregon
Posts: 23
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Well, after poking around in the database I sort of figured out why it wasn't working or rather it is apparently working for the mist moor which I presume what the zone mmca is. Can I get the mist moor adventure from the guy in the east commons provided I am the correct level? Also, is there a good guide for setting up my own adventures? I could probably figure out most of it, but might miss some critical step that is not apparent?
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06-10-2009, 02:17 AM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Only the Butcherblock Mountains adventure recruiter has any adventures right now. Future updates will include others.
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