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  #1  
Old 02-22-2009, 08:09 PM
ChaosSlayer
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well Trev the AUG have "Equipable" slot on them just like a regular item.
ANy item with such setting will be atempted to be auto-equiped, unless you SPECIFICLY put into server code to check if item is an AUGment.

Personaly I don't have much problem with it - if people want to run around wearign augs - let them =)
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  #2  
Old 02-22-2009, 08:13 PM
trevius's Avatar
trevius
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As I said, it doesn't matter what the server thinks is equipable or not. The only thing that matters for is what the client will gain actual stats from on the server side. The client makes the decision to equip an item based on the settings on the item. I imagine we are probably missing a setting to tell the client that it is looking at an augment which shouldn't be equipable. As I mentioned before, my guess is that there is probably a specific itemtype setting that should be used for augments. Either that, or maybe it is the augment restriction setting or something.

But yeah, it isn't a huge deal. Just something to think about. Also, it isn't related to SoF development. I think I will move these posts out of this thread and into their own bug thread.
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  #3  
Old 02-22-2009, 09:35 PM
Angelox
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Join Date: May 2006
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Actually, I just call them as I see them - I never noticed this before, so I reported it. Not that it matters, just thought it would be of use to someone working in this area. I was testing something with the bots and went to loot an Aug, happened to noticed this for the frst time
I also noticed that when I right-clicked it, the item went into an empty neck-slot. But when I left-clicked and removed it, I couldn't left-click set it back again, so it does seem to partially work.

Last edited by Angelox; 02-23-2009 at 05:38 AM..
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