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  #1  
Old 01-14-2010, 02:11 PM
WildcardX
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Actually, that timer doesn't exist anymore. I know it use to be.
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  #2  
Old 01-14-2010, 02:18 PM
WildcardX
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Can you describe this "clunky" appearance more? I don't see it on my dev server and I did intend to have the server send a position update to the client while the bot is moving.

is there a specific situation I can recreate to see this clunky appearance?
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  #3  
Old 01-14-2010, 02:20 PM
Frumph
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Join Date: Jan 2010
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Each movement makes it look like the bots are warping every foot constantly over and over while trying to catch up to me
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  #4  
Old 01-14-2010, 02:34 PM
WildcardX
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I think what you are describing isn't caused by the position updates that get sent while the bot is moving.. but rather another issue i am working on that has the bots "appearing" to walk fast instead of showing the "run" animation. If you watch them, would you agree that is how they appear?
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  #5  
Old 01-14-2010, 02:37 PM
WildcardX
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You can see this "walking fast" appearance more clearly if you have only one bot in your group with you and that bot has no pets. then tell your bot to guard while you run a good distance away and then tell that bot to follow you. As the bot approaches you, this bot should appear to be walking quickly to you instead of running.
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  #6  
Old 01-14-2010, 02:39 PM
Frumph
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Join Date: Jan 2010
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Yeah it looks like it's switching intermittently between walk and run mode, it's very clear to see the jumping position effect when just walking backwards with the bot trying to go with me.

I've set my character up with full runspeed aa's so the bot is lagging behind constantly because it's run speed isn't the same which might have something to do with that, on my frumph test server right now i'm playing around with it and its clearly visible (to my client) the non-fluid effect which probably does have to do with what your mentioning above. Was this a change in the last 12 hours though, yesterday was very fluid feel of the bots running
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  #7  
Old 01-14-2010, 02:41 PM
WildcardX
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Sounds like we agree I'm looking into it now. Its been an existing issue, but perhaps I have made it more noticeable since you can witness every painstaking foot put forward by the bot now lol
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