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Old 11-26-2008, 04:27 PM
KLS
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Join Date: Sep 2006
Posts: 1,348
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Part of the issue is the way we calculate the heal aggro. We do it in one pass when it should be two. I've been meaning to fix it. Heal aggro should be divided among the mobs who are receiving it, like you're fighting 3-4 mobs and drop a 3k heal it shouldn't be 3k worth of healing aggro per mob it should be 750-1k.

There also used to be a clause in there that would heavily reduce aggro below 100 or something but it made it so if you never used big heals you never pulled aggro with healing until you cast like 100 of them and at lower levels it was impossible to pull with healing spells at all unless the tank just didn't hit it. It just felt 'broken' and I haven't really thought of a way to fix it that doesn't seem broken yet. I think making it so you divide up the hate would go a long way toward fixing how heal aggro feels though.
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