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  #1  
Old 01-29-2008, 10:49 AM
narcberry
Sarnak
 
Join Date: Mar 2005
Location: Idaho, USA
Posts: 94
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SOE doesn't like MQ'ing and their current strategy to stop it is to just not make it possible with new quests. Old stuff is still MQ'able.
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  #2  
Old 04-19-2011, 02:14 PM
DoucLangur
Fire Beetle
 
Join Date: Jan 2011
Location: Cologne
Posts: 7
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Is there any news on this, as in: has a generic code to allow a quest to be MQed been implemented into EQEmu?

If not, I am trying to provide a generic solution, as in: give a quest a flag to define whether it is MQable or not, and if that flag exists, NPC will accept individual items for that quest's turnin, and reward whoever completes a set.

We are currently facing the situation on Project 1999 that only JBoots are implemented as a MQ, because each MQ needs to be scripted separately. I would like to improve on that situation.

Also - if this is not provided as a generic functionality yet - I am interested in contact with any experienced EQ Emu programmers on the topic.

Cheers,

DoucLangur

PS: Why is the EQ Emu code so terribly underdocumented? I can hardly find any lines of documentation in the questmgr.cpp / .h files...
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