Is there any news on this, as in: has a generic code to allow a quest to be MQed been implemented into EQEmu?
If not, I am trying to provide a generic solution, as in: give a quest a flag to define whether it is MQable or not, and if that flag exists, NPC will accept individual items for that quest's turnin, and reward whoever completes a set.
We are currently facing the situation on Project 1999 that only JBoots are implemented as a MQ, because each MQ needs to be scripted separately. I would like to improve on that situation.
Also - if this is not provided as a generic functionality yet - I am interested in contact with any experienced EQ Emu programmers on the topic.
Cheers,
DoucLangur
PS: Why is the EQ Emu code so terribly underdocumented? I can hardly find any lines of documentation in the questmgr.cpp / .h files...
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