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  #1  
Old 01-11-2016, 09:59 AM
Maceblade
Hill Giant
 
Join Date: Jun 2010
Posts: 231
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Replying to anyone that will listen lol...



I used the 4032 or whatever is in there bc it seemed to work. It is also the same number used in the tainted heartstone which increases stats based on mastered languages. I thought it was the DBstr number but none of my items even have a "Item gains power with the more pieces of this set you carry " or whatever.
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  #2  
Old 01-11-2016, 04:20 PM
tearinall
Fire Beetle
 
Join Date: Oct 2012
Posts: 9
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Quote:
Originally Posted by Maceblade View Post
Replying to anyone that will listen lol...



I used the 4032 or whatever is in there bc it seemed to work. It is also the same number used in the tainted heartstone which increases stats based on mastered languages. I thought it was the DBstr number but none of my items even have a "Item gains power with the more pieces of this set you carry " or whatever.
Take a look at your `books` table. I think you'll figure it out from there. Though, that is where you'll place "Items increase in power as you gain more set pieces." (or whatever you had in mind to say).
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  #3  
Old 01-11-2016, 04:41 PM
Maceblade
Hill Giant
 
Join Date: Jun 2010
Posts: 231
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Ah that's neat, I added the set information associated with my charmfile, but I am still unsure what and where the number inside the red box is coming from.
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  #4  
Old 01-11-2016, 05:35 PM
tearinall
Fire Beetle
 
Join Date: Oct 2012
Posts: 9
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Quote:
Originally Posted by Maceblade View Post
Ah that's neat, I added the set information associated with my charmfile, but I am still unsure what and where the number inside the red box is coming from.
If it's not 0 the server will set it as a scaling item.

`charmfile` is the (quest) file used to determine the scaling

Code:
GetAugment(slot) # Returns an item object for the augment found in the slot supplied
GetCharges() # Returns the number of charges on an item
GetID() # Returns the ID of the item
GetName() # Returns the name of the item
IsAttuned() # Returns 1 if the item is attuned (instanced no drop)
IsType(type) # Returns 1 if the item is of the type supplied (valid types are 0=common, 1=container, 2=book)
ItemSay(text, language) # The item says text, language is optional (currently only goes to item's owner)
SetScale(multiplier) # Sets the scale multiplier for scaling items.  1.0 = full stats
Code:
$questitem->GetID();
And so on.
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