Quote:
Originally Posted by Maceblade
Ah that's neat, I added the set information associated with my charmfile, but I am still unsure what and where the number inside the red box is coming from.
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If it's not 0 the server will set it as a scaling item.
`charmfile` is the (quest) file used to determine the scaling
Code:
GetAugment(slot) # Returns an item object for the augment found in the slot supplied
GetCharges() # Returns the number of charges on an item
GetID() # Returns the ID of the item
GetName() # Returns the name of the item
IsAttuned() # Returns 1 if the item is attuned (instanced no drop)
IsType(type) # Returns 1 if the item is of the type supplied (valid types are 0=common, 1=container, 2=book)
ItemSay(text, language) # The item says text, language is optional (currently only goes to item's owner)
SetScale(multiplier) # Sets the scale multiplier for scaling items. 1.0 = full stats
Code:
$questitem->GetID();
And so on.