Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old 10-08-2008, 12:36 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
Default

There appears to be two aspects to titles in the source, one is the #title command which sets the AA title in the player profile, and the other relates to a 'Title' table which appears to be based on skill levels and I assume is related to the 'Title Window'.

The change I made only addresses the first aspect, the #title command. This just stores the title in the player profile.

For some reason, the code to copy the player's title into the spawn struct in Client::FillSpawnStruct was commented out. There were also some discrepancies in the code as to whether the title field should be 32 or 48 bytes long.

I simply uncommented the line that was commented out and made sure all operations on the title field worked on a size of 32 bytes (as that is the size in the pp). There were no new Opcodes involved.

There is also a Perl SetAATitle command, but I was unable to get that to work yesterday, probably because I was using it wrong.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:06 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3