Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old 01-23-2009, 12:40 AM
janusd
Sarnak
 
Join Date: Jan 2008
Posts: 47
Default

And that gets me thinking further... those spawns that were 7 days +/- 2 days... what if it worked just slightly differently... what if it was a base 5 days plus a random 4 days... seeing how they coded now... makes me wonder.

Mob's base spawn timer 462000
+ random 345900
equals what looks like 7 days +/- 2 days...

And seems when Derision was getting Tasks working, he came up with a system for our DB that's almost identical to SoE's!

The single most rewarding thing from that thread, though, is know that even current devs and people working there have no clue what's going on with some of the older and more broken content. Gives me faith that we're not idiots and just couldn't figure it out. Helps me realize that humans did code this game and they did screw up.

But truthfully, for proof of that, all I have to do is look to his post about "bugs" that are spinning pieces of the landscape.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 12:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3