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Old 10-28-2013, 02:10 PM
Keggers
Sarnak
 
Join Date: Oct 2013
Location: ಠ_ಠ
Posts: 30
Default Land of Scar

Currently in development, and will hopefully reach Alpha soon .

I've been developing it under the previous username of "Fadedspirit", but realized that said accounts connected to it were far too old, and subsequently named too poorly, to have a GM account associated with them. So from now on i'll be posting under this name i used to use as a Guide on old Zekk/Vekk server (or at least I remember it being that name back then?).


Server Info:

So the general idea of the server is to be a classic server "With a Twist" that slowly progresses based on an unseen # associated with each raidboss. After each raidboss has been killed "X" number of times a vote will be cast on the server's website (still to be created).

If enough votes are reached an expansion is unlocked shortly there after.

Server will NEVER go past either PoP or Luclin (to be determined). It also depends on those interested in the server if frogloks would be unlocked alongside Vah'Shir with Luclin (if Luclin is ever allowed).

Server will start from pre-kunark classic, but will allow the creation of iksars. Just because they're on an "undiscovered" continent doesn't mean random roamers don't pop up. No one cares about Vah'Shir or Froglok roamers from "undiscovered lands", seriously.


So, some things still need ironing out before Alpha, and most will probably be decided by the responses to this thread or hopefully on the website I put up whenever I get time between development, work, college, etc.


::Respawn Times::
-Respawn times reduced across the board to promote the older generation of gamers (above age of 20) of whom have jobs, school, work, families that don't allow someone to play for 12hrs straight anymore. However, this doesn't mean the server is "easy". Difficulty is still there, but you're spending less time waiting for a spawn than you would normally.

Example: 15minute respawn time of certain dungeon mobs reduced to 8 - 10minutes.

Raid mobs reduced from 72hrs to 10 - 12hrs to facilitate multiple guilds being forced to share raid mobs in a given week, for the Alpha they will have a respawn time of 6hrs.

Plane of Hate mobs, instead of having several hour respawn timers, have 20 to 30 minute respawn timers. Raiding this plane will be harder due to respawns, but will facilitate old-school gearing without the months of grinding while waiting hours in-between respawns.

::Loot Chances::
-Default PEQ loot chances, didn't want gear to flood the market due to respawn timers having been lowered. Respawn time essentially addresses "Loot Chance" on its own.

::Race/Class/Deity Info::
-This is the where the "Twist" part of the server starts. Although classic exp rates and difficulty, you may create a character with ANY race/class/deity combo.

NOTE: Due to this change, creating a character can be a little stressful for your client since it is being asked to fill EVERY class option with EVERY race option with EVERY deity option by the server. If the "create new character" button doesn't immediately take you to create a new character press it a "couple" times .

Obviously dirty hobi....err i mean frogloks and cats aren't allowed yet, and Drakken can go to hell! (Seriously, Drakken, not even once)


::Monster Races::
-Ever wanted to be a Gnoll, Orc, Kobold, Chetari (little velious rat dude), or Minotaur? Well now you can!

Each custom race comes with bonuses as well as custom stats one might associated with said race.

Furthermore, since monster races only have different "textures" associated with them they needed a "reason" to play them since you'll never see that shiny armor you just looted when you equip it. So they've been given a "bit" of a special incentive here to be chosen.

-Chetari: Have extremely low str/sta, you know...cause they're tiny rats, but have REALLY high dex and agility, cause....yea. Additionally, they have a regen bonus +1 higher than iksar or troll to offset their extremely fragile hitpoint pool.

-Gnoll: Are somewhat similar to humans, but are slightly geared towards melee than humans are so their stats are shifted towards that. They are, however, similar to humans in int and wisdom for caster classes. They do, however, make excellent monks due to their relatively high agility and str (i believe it was 90/90?). Gnolls also start with their swimming at 100 similar to iksars since Gnolls lived with a giant pool at the bottom of their home. Who didn't jump off that? Seriously.....

-Orc: Are a bit "beefier" in their builds compared to humans, but not quite as tough as ogres or trolls. This race is primarily geared towards melee and wis based classes. Also, like Ogres they're immune to stuns from the front. However, due to the "rage" an orc feels during combat it may be harder for an opponent to mez or even charm these foul tempered beings. Currently considering adding some other benefits to Orc to make them slightly more appealing.

-Kobold: Are kind of a jack of all trades, but are better suited for wis based classes or monk. Why monk you ask? Well, Kobolds have a decent spread of stats when it comes to str, sta, agi, and dex, but their bread and butter is their bonus to kick damage (+10%), and their runspeed bonus (currently on the "To be developed" code list pre-alpha). This is all because they run on all fours, and can use their arms to support their body when they kick or run!

-Minotaur: These are really the most interesting new race of all. Unfortunately their choices of textures are the MOST restricted so I had to combine two different Minotaur races that look similar into the same choice, and due to the limited textures Minotaurs are the most unique.

Minotaurs have the most starting base STR of ANY race, but due to their half-bull nature they have a decently low starting stamina (95), but their STR starts at 150 with a maximum point pool allocation of +25 to str leaving them with +175str before class bonuses (max of 185 if you put 25 into str, and then chose warrior for instance).


But wait, there's more!

Minotaurs, due to the overall size they can "grow", more on this later, to a VERY large size which means that they are immune to ALL forms of stun from ANY direction (unlike Ogre's being immune to frontal based stuns only),

Additionally Minotaurs can use 2handed weapons as one-handed weapons. The delay on these normally two-handed weapons are reduced by a certain amount (8-10) since they aren't heavy or too unwieldy for a Minotaur to use. Pre-PoP delays allow this to remain balanced in terms of dmg ratio in certain cases, but balancing may need to be done over time, or during Alpha, if an issue arises.

This massive str bonus, but relatively low health pool compared to other "tank" classes, means that they're best used for melee dps based classes that revolve around Str. However, keep in mind that Minotaurs aren't exactly stupid so they're a decent choice for Warrior, SK, Paladin, or even Ranger. However, keep in mind a Ranger Minotaur would be silly since your bow dmg would be aweful.

::Monster Races Grow!::
-Yup, if you choose a monster race they'll start out as a tiny wittle level 1 baby, awww D:! As you level your character will grow, and at level 50 (level cap) you'll be pretty big, and in most cases larger than their natural bretheran.

This, however, can be a detriment to some races. For instance, with all the positives that Minotaur get they have the unfortunate reality of being larger than Ogres. Yea, LARGER THAN OGRES! Minotaurs will be investing in shrink potions and asking kind shamans to shrink them to go into certain areas !

(Seriously, you'll probably never see a level 50 Minotaur in Blackburrow helping someone without shrink! Anti-Social minotaurs beware!!!!!)

::Multiboxing::
-Unlike some other servers, Multiboxing is allowed. If i could 3box back in 2000 at the age of 12 then it wouldn't be "Classic" oriented if I claimed that you can't multibox. Some people have very hectic lives and may choose to 6box their own team simply because they don't want to wait for a group only to be able to play for 45minutes. I completely understand !

However, don't expect to be able to solo-multibox a raid target. You should take into consideration others wanting to down a raid target, so please do NOT box more than 6 characters.

::Server Hosting::
-Server is hosted on a rented server. It is NOT being ran out of my closet in my house. So, latency issues should be minimal, and the server can be moved anywhere in the US (west, central, or east coast choices). Currently it is hosted out of Atlanta GA, but we'll see how that goes .

If donations are plentiful, ie: server isn't 100% coming out of my pocket eventually, we'll be able to upgrade to higher end server packages if population requires it. Donations are handled through the server hosting company so I never touch the $$$.


Let me know what you think! Feedback is acceptable, and welcome as this is still pre-Alpha :O!


ps: Big thanks to KinglyKrab for all the advice he's given. I'd also like to thank Secrets for pointing me in the "general direction" of where some things might be in source. Lastly, thanks to general community for random helping advice on teh forum when I asked a question :o!
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