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  #1  
Old 10-24-2007, 02:11 PM
John Adams
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Join Date: Jul 2006
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I just had a thought, and wanted to jot it down before I forget (again)

I wonder if using the spawn "conditions" for spawning the same dungeon with different configurations of mobs (levels, strengths, bosses whatever)... It would be more work on the front end, but if somehow an adventure could trigger a condition based on, say, the average level of your party, that would be cool.

There. Documented.
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  #2  
Old 10-24-2007, 03:10 PM
RangerDown
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I think that was one of the major reasons for putting in the spawn conditions

(The three I cited off the top of my head were the LDoN adventures, day vs night spawns like Kithicor, and major events like the later stages of Coldain ring quests that significantly affect spawn tables, such as dead Coldain everywhere in thurgadinb if you fail the quest)
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  #3  
Old 10-24-2007, 06:21 PM
gernblan
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Join Date: Aug 2006
Posts: 394
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Oh forgot to mention /trader in bazaar.

That alone is keeping all emu servers from having real economies.

John your points are valid. All I am saying is that with the limited dev resources this project has (which of course there are many reasons for I do not pretend to know them all or even care, I just like to hope that all that can be done is being done day to day)... all I am saying is that maybe as a community we should pick our battles carefully.
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