Compiler: Visual Studio 2008
When i compile eqemu in release mode world.exe and zone.exe instantly crash when executed.
In debug mode everything works like expected. Any one else has this problem?
After a little research i found the problem:
Quote:
Index: C:/devel/eqemu/world/net.cpp
================================================== =================
--- C:/devel/eqemu/world/net.cpp (Revision 65)
+++ C:/devel/eqemu/world/net.cpp (Revision 66)
@@ -96,6 +96,7 @@
#include "LauncherList.h"
#include "wguild_mgr.h"
+TimeoutManager timeout_manager;
EQStreamFactory eqsf(WorldStream,9000);
EmuTCPServer tcps;
ClientList client_list;
Index: C:/devel/eqemu/common/timeoutmgr.cpp
================================================== =================
--- C:/devel/eqemu/common/timeoutmgr.cpp (Revision 65)
+++ C:/devel/eqemu/common/timeoutmgr.cpp (Revision 66)
@@ -21,9 +21,6 @@
#include "timeoutmgr.h"
-TimeoutManager timeout_manager;
-
-
Timeoutable::Timeoutable(int32 check_frequency)
: next_check(check_frequency)
{
Index: C:/devel/eqemu/zone/net.cpp
================================================== =================
--- C:/devel/eqemu/zone/net.cpp (Revision 65)
+++ C:/devel/eqemu/zone/net.cpp (Revision 66)
@@ -101,6 +101,7 @@
#include "guild_mgr.h"
#include "tasks.h"
+TimeoutManager timeout_manager;
NetConnection net;
EntityList entity_list;
WorldServer worldserver;
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