OpenZone 8.4 in the works
I've been away for a couple of months working on a different project (and I'm nowhere near done with it), but I've been getting the itch to work on EQEmu stuff again. I've picked up OpenZone again, and I'm working on something pretty cool for it. I've added items in the creature library to the mesh objects list, and you'll be able to do some new things:
- add placed mesh objects to the "object" table instead of the "doors" table
- add placed creature objects to the "object" table
The SQL was a little tricky because the object table uses zone ID's rather than zone names, but I think I have that nailed down. The first feature, when tested, will let you add things like forges, brew barrels, etc. to your zone, and the second feature will let you place animated objects like hanging flags.
Now, with this in place, if I wanted to try something REALLY cool, I'd let you also place NPC creatures, including pathing. I think it's possible, though dealing with all the tables that you have to muck with when creating spawns could be a real pain. But, you never know. Anyhow, I have the idea in the back of my mind, though I don't plan to try that for version 8.4.
The first two features weren't all that hard to add and you should expect a release sometime this week. There are simply a lot of little details to nail down and some testing to do.
Wind
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