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  #1  
Old 03-07-2009, 07:10 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default Berserker Dead Aim AA fix

File: zone/attack.cpp
line: 272

Insert:

Code:
//Wolftousen - Add Berserker Dead Aim AA accuracy bonus for throwing
	if(skillinuse == THROWING)
	{
		switch(GetAA(aaDeadAim))
		{
			case 1:
				chancetohit = chancetohit * 105/100;
				break;
			case 2:
				chancetohit = chancetohit * 110/100;
				break;
			case 3:
				chancetohit = chancetohit * 115/100;
				break;
		}
	}
Description: This adds the Berserkers Dead Aim AA to their throwing accuracy. It may not be in the right place in the function, but is in the right function I believe.
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  #2  
Old 03-07-2009, 08:46 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default

To add to the above for the Rage Volley Discipline to work properly you also need to do the following to the same segment:

Code:
//Wolftousen - Add Berserker Dead Aim AA accuracy bonus for throwing
if(skillinuse == THROWING)
{
	if(isCasting() && CastingSpellID() == 6754) //if we are casting Rage Volley Discipline, we should always hit with it
	{
		chancetohit = 1001; //Rage volley is gaurenteed to hit
	}
	else
	{
		switch(GetAA(aaDeadAim))
		{
			case 1:
				chancetohit = chancetohit * 105/100;
				break;
			case 2:
				chancetohit = chancetohit * 110/100;
				break;
			case 3:
				chancetohit = chancetohit * 115/100;
				break;
		}
	}
}
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  #3  
Old 03-08-2009, 02:36 AM
Wolftousen
Sarnak
 
Join Date: Apr 2008
Posts: 49
Default

this is actually Line 468 in the latest SVN, the original line number is from the downloaded source on eq emu site.
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