EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 54
Search took
0.00
seconds.
Search:
Posts Made By:
sylverwolf
Forum:
Support::General Support
12-18-2006, 02:26 AM
Replies:
5
Alternate exp - AA
Views:
2,752
Posted By
sylverwolf
'V' brings up the AA screen by default
'V' brings up the AA screen by default
Forum:
Support::General Support
12-11-2006, 04:04 AM
Replies:
1
Just a little help with VS 2005
Views:
2,485
Posted By
sylverwolf
Just a little help with VS 2005
Well, now that work has finally stabilized, I found myself with time to jump on the development band wagon. It's been several years so I'm starting out with VB 2005 Express making front end database...
Forum:
Development::Database/World Building
12-07-2006, 02:05 AM
Replies:
3
Merchant limits
Views:
2,890
Posted By
sylverwolf
Roger that. Thanks for the info. Right now I'm...
Roger that. Thanks for the info. Right now I'm only using the bazaar for starter gear and planning to spread around the others.
Forum:
Development::Development
12-04-2006, 04:47 AM
Replies:
14
programming question
Views:
3,629
Posted By
sylverwolf
Yea, some triggered spawns are going to be a...
Yea, some triggered spawns are going to be a pain. I sure don't want to write up the PoWater event. Also, CoD was kinda wierd. Mobs can't be pulled in the conventional way. They had to aggro first.
Forum:
Development::Development
12-04-2006, 03:26 AM
Replies:
14
programming question
Views:
3,629
Posted By
sylverwolf
I believe data has already been collected from...
I believe data has already been collected from PoP. It's just a matter of time before a database update. Also, no need to learn programming as far as a server goes anyway because that's already been...
Forum:
Development::Database/World Building
12-03-2006, 02:06 PM
Replies:
3
Merchant limits
Views:
2,890
Posted By
sylverwolf
Merchant limits
I found an ancient post that merchants inventory was limited to 80. Is this still the case? Reason I ask is I have finally broken down the ranger class by slot and in the process of filling...
Forum:
Development::Feature Requests
12-02-2006, 04:05 AM
Replies:
3
Bazaar teleporters
Views:
3,110
Posted By
sylverwolf
Bazaar teleporters
Anyone have working code to make the bazaar teleporters work? If not, am I on the right track here? Is it an invisible spawn with a proximity quest? I'm not very good at Perl coding but I can take...
Forum:
Support::Windows Servers
11-26-2006, 12:04 PM
Replies:
1
New skillcap format
Views:
2,475
Posted By
sylverwolf
Never mind :) I was goofing off and never...
Never mind :)
I was goofing off and never tried to train until level 75. Training pre-70 works.
Forum:
Support::Windows Servers
11-26-2006, 09:11 AM
Replies:
1
New skillcap format
Views:
2,475
Posted By
sylverwolf
New skillcap format
Ever since I sourced in the skillcaps.sql, I am unable to train in any skills. Guildmaster says, "You are already at max skill" when the skill is at 0. So I tried setting skills manually to 1 with...
Forum:
Support::Windows Servers
09-03-2006, 07:36 AM
Replies:
2
Need help with a complete overhaul
Views:
2,469
Posted By
sylverwolf
Thanks :) that's all I needed
Thanks :) that's all I needed
Forum:
Support::Windows Servers
09-03-2006, 06:55 AM
Replies:
2
Need help with a complete overhaul
Views:
2,469
Posted By
sylverwolf
Need help with a complete overhaul
My HD suddenly had a lot of bad sectors so had to do the dreaded F/F/R
My EQ and Emu are on a separate drive so they're still intact but now I need to install/setup MySQL and Perl and the wiki is...
Forum:
General::General Discussion
09-02-2006, 05:01 AM
Replies:
3
Newb questions
Views:
2,507
Posted By
sylverwolf
Titanium uses the new UI. I think Trilogy was the...
Titanium uses the new UI. I think Trilogy was the last pack with the old one. But some servers don't have all the features unless these expansions are enabled. I had to set my local server up to OOW...
Forum:
Support::Windows Servers
09-02-2006, 03:46 AM
Replies:
5
Combine Boxes - Scrolls
Views:
2,644
Posted By
sylverwolf
There are quite a few recipes missing, especially...
There are quite a few recipes missing, especially newer ones.
For your second question, the scrolls and books are stored in the 'Books' table of the DB.
Forum:
General::General Discussion
08-21-2006, 03:59 AM
Replies:
12
How does it run?
Views:
3,607
Posted By
sylverwolf
I just stumbled on this D2 style drop editor and...
I just stumbled on this D2 style drop editor and am somewhat intrigued because I'm into slow, casual, solo play on my local server . But I'm curious about how it determines level ranges. At first, I...
Forum:
Support::Windows Servers
08-20-2006, 09:55 AM
Replies:
9
Guide for updating ITEMS with the PEQ database
Views:
6,277
Posted By
sylverwolf
From the wiki: 'load_13thfloor_items.pl'...
From the wiki:
'load_13thfloor_items.pl' which is located in your EQEmu\Source\0.7.0\utils directory
I was unable to find this. There was no Source folder.
Forum:
Spell Support
08-18-2006, 04:43 AM
Replies:
21
"You Cannot See Your Target" Seems like entire dmg line
Views:
7,464
Posted By
sylverwolf
You aren't alone. I done that too :)
You aren't alone. I done that too :)
Forum:
Support::General Support
08-18-2006, 04:38 AM
Replies:
8
the game crash with the choice of the server
Views:
3,579
Posted By
sylverwolf
If I understand correctly and this is the issue...
If I understand correctly and this is the issue where it goes to the server select, stops for a second, then crashes, this is a known issue. All you can do is keep trying. It'll eventually let ya in.
Forum:
Support::General Support
08-18-2006, 04:24 AM
Replies:
7
When i try to connect to a server it locks up
Views:
2,766
Posted By
sylverwolf
Ok, I can't find the post explaining this so I'll...
Ok, I can't find the post explaining this so I'll be a nice guy and explain why that won't work :)
Every CD of a certain era that EQ was distributed on isn't the same client. There are way too...
Forum:
Development::Development
08-18-2006, 04:17 AM
Replies:
27
Working on Titanium AAs
Views:
6,876
Posted By
sylverwolf
I'm not sure if you're up to the 1 class specific...
I'm not sure if you're up to the 1 class specific AA's yet or working on the general ones but ranger class AA's missing are:
Innate camoflage (druid also but never made one to see if it exists)...
Forum:
Support::General Support
08-18-2006, 04:01 AM
Replies:
7
When i try to connect to a server it locks up
Views:
2,766
Posted By
sylverwolf
yes no .........
yes
no
.........
Forum:
Support::General Support
08-16-2006, 02:58 AM
Replies:
10
how do I talk to npcs in eq
Views:
9,350
Posted By
sylverwolf
Heh, I can see where you're comin from. When I go...
Heh, I can see where you're comin from. When I go back to playing EQ2 I'll have to get use to the context menus all over again. But EQ, you just have to use keywords. Sometimes you have to experiment...
Forum:
General::General Discussion
08-08-2006, 02:24 AM
Replies:
8
I want to see old Freeport again...
Views:
4,166
Posted By
sylverwolf
Correct. Titanium only goes up to the DoD...
Correct. Titanium only goes up to the DoD expansion. Freeport/Ro didn't change until Prophecy of Ro.
Forum:
Support::General Support
08-02-2006, 02:24 AM
Replies:
10
GUI XML Error
Views:
5,262
Posted By
sylverwolf
EQ doesn't use the registry. Rather than...
EQ doesn't use the registry. Rather than reinstalling, have you tried copying UIfiles\Default from your working EQ Live directory to the EMU?
Forum:
Support::General Support
07-30-2006, 02:02 AM
Replies:
31
eqgame.exe crashing
Views:
12,431
Posted By
sylverwolf
It's hard to tell wether this is a co-incidence...
It's hard to tell wether this is a co-incidence or not because sometimes it works, sometimes it doesn't. After several attempts and not getting on, I renamed eqclient.ini so it can be re-created...
Forum:
General::General Discussion
07-29-2006, 05:42 AM
Replies:
0
Having an atlas with Titanium
Views:
2,199
Posted By
sylverwolf
Having an atlas with Titanium
For those that played OOW on live remember the atlas on the map window. You can also have this with EMU. If you have a live patch somewhere, copy the EQUI_MapViewWnd.xml file from in the Default UI...
Showing results 1 to 25 of 54
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:20 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3