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Posts Made By:
quester
Forum:
Archive::Development
12-04-2002, 08:40 AM
Replies:
5
Pets
Views:
2,634
Posted By
quester
That is the whole point of the npc profiles work...
That is the whole point of the npc profiles work i've done. So that pets can be moved to the DB.. thats not the only use for it, but its one of them.
Forum:
Archive::Development
11-28-2002, 07:17 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
Yes, ppoints store X,Y and Z. That's why you can...
Yes, ppoints store X,Y and Z. That's why you can do pathing using ONLY the ppoints without having the 3d zone geometry.
In "real eq", a wide open IIRC, was defined by dropping ppoints to create a...
Forum:
Archive::Development
11-28-2002, 05:09 AM
Replies:
9
WesQuests.cpp Utils, Changes, Etc
Views:
2,312
Posted By
quester
The better solution here is to simply pull off...
The better solution here is to simply pull off the trailing character if indeed the emu uses 3 instead of 2 id digits.
The problem with your code is that if the npc's name has any digits in it,...
Forum:
Archive::Development
11-28-2002, 03:09 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
Well first off you have two situations. Wide...
Well first off you have two situations. Wide opens and ppoiinted routes. Wide opens dont' use ppoints. An npc simply takes a straight line from point a to point b if both points are inside the...
Forum:
Archive::Database/World Building
11-27-2002, 12:41 PM
Replies:
24
npc_types table incomplete?
Views:
5,568
Posted By
quester
Ok, the preliminary code has been posted in the...
Ok, the preliminary code has been posted in the dev forum:
http://forums.eqemu.net/showthread.php?s=&postid=24066#post24066
Forum:
Archive::Development
11-27-2002, 12:40 PM
Replies:
2
Code for npc_profile support (and npc procs) for 3.12
Views:
1,982
Posted By
quester
What is the point of all this?! ...
What is the point of all this?!
http://forums.eqemu.net/showthread.php?s=&threadid=3980
Forum:
Archive::Development
11-27-2002, 12:39 PM
Replies:
2
Code for npc_profile support (and npc procs) for 3.12
Views:
1,982
Posted By
quester
*NOTE*: These changes are made against 3.12.. I...
*NOTE*: These changes are made against 3.12.. I havent had the chance to upgrade to 3.13 yet, so be aware of this when applying them!
Ok attached below are the diffs for this.. I hope.
DATABASE...
Forum:
Archive::Development
11-27-2002, 12:16 PM
Replies:
2
Code for npc_profile support (and npc procs) for 3.12
Views:
1,982
Posted By
quester
Code for npc_profile support (and npc procs) for 3.12
Uggg.. well I had all this typed out, diffs added and everything.. but its too big to allow me to post it.
So give me a few to figure out how to get it out to you all.
Forum:
Archive::Development
11-27-2002, 11:36 AM
Replies:
5
Conspiracy against me?
Views:
2,059
Posted By
quester
Conspiracy against me?
Is there some conspiracy to keep any of my fixes or additions from making it into the emu? Just read the release notes on 3.13 and noticed, again, not a single one of my fixes/additions is in there...
Forum:
Archive::Database/World Building
11-27-2002, 08:28 AM
Replies:
24
npc_types table incomplete?
Views:
5,568
Posted By
quester
I've gotten a few emails from people asking me to...
I've gotten a few emails from people asking me to release what I have, even though the parser and converter isn't finished.
So i'm going to go through things tonight when I get home from work,...
Forum:
Archive::Development
11-26-2002, 07:29 AM
Replies:
7
Pet Code
Views:
2,292
Posted By
quester
As I stated in my post regarding the pet work I...
As I stated in my post regarding the pet work I am doing... I have put that on hold to flesh out other areas which I need working BEFORE I can make pets work right.
Forum:
Archive::Development
11-26-2002, 07:27 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
Ok read through things... EQ uses avery...
Ok read through things...
EQ uses avery simple A* algorithm to determine the next ppoint to use, as I stated earlier. ppoints are layed out in groups, with both a finite number of points per...
Forum:
Archive::Development
11-26-2002, 07:09 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
Sorry guys.. I was out of touch last week.....
Sorry guys.. I was out of touch last week.. Family is down for the Holidays.. and top that off, just picked up a nice contract for my company. ARG!
I'm going to go through and catch up on whats...
Forum:
Archive::Development
11-26-2002, 07:07 AM
Replies:
40
Looking for new devs
Views:
11,455
Posted By
quester
I'm sorry.. i'd love to help out, but I simply...
I'm sorry.. i'd love to help out, but I simply can't commit to any specific amount of time on the emu. If you don't mind sporadic work, then I can help, otherwise..
My company just picked up a...
Forum:
Archive::Development
11-17-2002, 08:32 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
I worked on EQ and left shortly before Kunark. ...
I worked on EQ and left shortly before Kunark.
Believe me or not, doesn't really affect me in any way.
If you look back, I think on the first page of this topic, I explained exactly how pathign...
Forum:
Archive::Development
11-17-2002, 08:02 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
User friendly? Granted pathing a zone in real EQ...
User friendly? Granted pathing a zone in real EQ wasn't "fun", but it wasn't hard either. Just takes time.
I'm confused.. on one hand you are complaining that pathing is gogin to be too much of...
Forum:
Archive::Development
11-17-2002, 07:49 AM
Replies:
11
FIX (kinda): Aggro changes
Views:
2,445
Posted By
quester
I've been using CSDiff on windows, and plain ole...
I've been using CSDiff on windows, and plain ole diff on linux.
Forum:
Archive::Development
11-17-2002, 07:23 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
Sorry.. i've had a really bad night/day.. didn't...
Sorry.. i've had a really bad night/day.. didn't really sleep.
Got mice in my apartment.. Caught 4 so far.. I hope thats all there is.
Forum:
Archive::Development
11-17-2002, 06:48 AM
Replies:
61
Pathing Question And Offer To Help DevTeam
Views:
13,364
Posted By
quester
How many times do I need to say this? YOU DONT...
How many times do I need to say this? YOU DONT NEED A MAP, you only need your PPOINTS and wide-open definitions. THATS IT.
Forum:
Archive::Development
11-17-2002, 06:34 AM
Replies:
11
FIX (kinda): Aggro changes
Views:
2,445
Posted By
quester
I can incorporate the aggro range settings int he...
I can incorporate the aggro range settings int he the npc profile stuff i'm doing.
Forum:
Archive::Development
11-16-2002, 04:38 AM
Replies:
10
Zone.exe patched for with loot fix
Views:
2,557
Posted By
quester
If I can get up the energy to sit down and right...
If I can get up the energy to sit down and right out a token parser for the profile fields, then I can most likley have that addition done today.. I've rerolled the procs into this at the same time...
Forum:
Archive::Development
11-16-2002, 04:23 AM
Replies:
10
Zone.exe patched for with loot fix
Views:
2,557
Posted By
quester
What kinds of problems?
What kinds of problems?
Forum:
Archive::General Discussion
11-15-2002, 01:41 PM
Replies:
5
Weapon variables for use with #spawn command
Views:
3,005
Posted By
quester
Stupid warriors!
Stupid warriors!
Forum:
Archive::General Discussion
11-15-2002, 12:24 PM
Replies:
5
Weapon variables for use with #spawn command
Views:
3,005
Posted By
quester
Awesome list.. Doesn't a Ranger have 2 epic...
Awesome list..
Doesn't a Ranger have 2 epic swords?
Forum:
Archive::Development
11-15-2002, 12:22 PM
Replies:
16
Fleshing out pets.. need information
Views:
4,014
Posted By
quester
Soon I heop. I pulled aside from this for the...
Soon I heop. I pulled aside from this for the moment to upgrade the npc handling..I wanted to be able to make pets npc database entries, instead of hardcoded. First I had to add procs, which Idid,...
Showing results 1 to 25 of 108
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