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Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
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12-14-2010, 08:07 AM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Quote:
Originally Posted by Derision
I've committed a fix for the UCS /announce issue.
The fix for /dismount appears to be:
Code:
Index: common/patches/Underfoot.cpp
===================================================================
--- common/patches/Underfoot.cpp (revision 1767)
+++ common/patches/Underfoot.cpp (working copy)
@@ -2878,8 +2878,8 @@
}
DECODE(OP_Buff) {
- DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct);
- SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct);
+ DECODE_LENGTH_EXACT(structs::SpellBuffFade_Struct_Underfoot);
+ SETUP_DIRECT_DECODE(SpellBuffFade_Struct, structs::SpellBuffFade_Struct_Underfoot);
IN(entityid);
IN(slot);
IN(level);
It probably needs a bit more than the 30 seconds testing I gave it, which I don't have time to do right now, so I won't commit it for now.
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I did a bit of testing of the above change and did not run into any problems. I appears to work and did not break anything else that I noticed.
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12-14-2010, 08:09 AM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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I notice I do not get spell information when a spell is cast even though my group leader has spell awareness group leadership ability and i'm in a 6 person group. This worked properly in SoD.
I really have no idea if all of group leadership is broken or if it is just this one feature. I have not yet looked into the code at all on this.
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12-14-2010, 11:40 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Also appears HoTT does not work using the UF client even though it is supposed to be enabled globally on PEQ.
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12-15-2010, 04:00 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Group leadership was completely broken. I think I have fixed it (wrong opcode). Also the HoTT opcode was wrong.
I remember Spell Awareness being spotty when I was working on SoD and I have just seen the same thing. A group of 3 players, leader casts a spell, one player gets the Soandso begins to cast a spell <Spell Name> and the other player just gets Soandso begins to cast a spell. (with no spell name).
Interestingly the toon that couldn't see the spell name was level 50, and the spell being cast was a level 56 spell. When I did a #level 65 on the toon, he could then see the spell name. I didn't think level came into it for spell awareness. Maybe it was just a coincedence.
I also comitted the fix for /dismount.
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12-15-2010, 11:27 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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When I get a buff cast on me, for a moment I see the added hp, then it reverts to displaying the pre-buff hp. I checked with a GM and the server side is counting the buffed hp properly, so this appears to just be a cosmetic bug. If I then zone, my hp shows the proper buffed amount.
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12-15-2010, 11:34 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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HoTT is working. I have not tested spell awareness yet but I will do so tomorrow.
Thanks so much for all the work you are doing Derision.
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12-16-2010, 02:54 PM
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Developer
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Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by gaeorn
When I get a buff cast on me, for a moment I see the added hp, then it reverts to displaying the pre-buff hp. I checked with a GM and the server side is counting the buffed hp properly, so this appears to just be a cosmetic bug. If I then zone, my hp shows the proper buffed amount.
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Strange, I can't reproduce this one. I tried with a few different HP buffs and my HP went up to the correct buffed amount and stayed there.
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12-16-2010, 09:22 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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I was in a group and the hp buffs were all group buffs (bot9, symbol, fo7).
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12-21-2010, 07:42 AM
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Banned
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Join Date: Sep 2008
Location: I live between Layer 3 and 4.
Posts: 13
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I wasn't sure where to post this, as I've seen some chatter about moving SoD files to the Underfoot directory to get some missing assets, so I started investigating it with an old live patched version I have in my debug archive.
The following files in the Steam Underfoot client were smaller than my archived August 17, 2010 copy of EverQuest:
blackburrow_chr.s3d
frozenshadow_Chr.s3d
gukh.s3d
bas.eqg
dest_sphere_shield.eqg
freeportacademy.eqg
mpu.eqg
dreadlands_chr.txt
gukg_chr.txt
discordtower.zon
spellsnew.eff, dbstr_us.txt, eqstr_us.txt, racedata.txt, and spells_us.txt also differed, but I don't think they're consequential as I don't think they're missing any data for this particular client version.
Hope this list helps someone.
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12-23-2010, 06:41 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I notice that my Underfoot bounces on the health and such like my SoF used to. I have the latest opcodes from SVN, is this just a work in progress or should mine be working correctly ?
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12-31-2010, 04:19 AM
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Sarnak
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Join Date: Dec 2006
Posts: 98
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See http://www.eqemulator.org/forums/sho...=buff+duration in reguards to my testing on the buffs not showing correctly using UF client. To sum it up, ANYTHING that extends buff duration will cause the buff to NOT report correctly in the inventory window after 1 tick until a zone as of EQEmu SVN 1790, PEQ db 1751 with all updates required to bring it up to 1790.
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12-31-2010, 11:11 PM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Tiny Terror does not shrink the group in UF.
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01-13-2011, 05:23 AM
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Developer
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Join Date: Apr 2009
Location: USA
Posts: 478
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Pet hold appears not to work. I was testing with a beastlord with all trainable AA
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