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  #1  
Old 03-20-2008, 01:20 AM
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Sabyre
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You would need to be careful of conflicting with quests. Some quests require specific NPC's in specific zones. This could also conflict with zone navigation. Running through zonea trying to get to zone b, but zone a is restricted, hense no way to get to zone b.

Stuff like that.

I don't mean to sound negative, and obviously you should do what you prefer with your server. I'm just an old grump I guess. =)

I prefer things logical.
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  #2  
Old 03-20-2008, 04:42 AM
ChaosSlayer
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Quote:
Originally Posted by sabyre View Post
You would need to be careful of conflicting with quests. Some quests require specific NPC's in specific zones. This could also conflict with zone navigation. Running through zonea trying to get to zone b, but zone a is restricted, hense no way to get to zone b.

Stuff like that.

I don't mean to sound negative, and obviously you should do what you prefer with your server. I'm just an old grump I guess. =)

I prefer things logical.
well in my version I only mean the XP geting restriction =)
So MinLev to XP - means you cannot get XP in this zone unless you are at least lev X, and Max lev - means no Xp above lev Y - you can sill run around all you want

Thought hard "no enterance" lev restriction could also have it uses in specific places (think of entire zone coded in a simular way like no Vox/Nagafen for people over 52 on LIVE, or lower than certain level to prevent Power Leveling or geting low level alts no drop items)

The ability to alter WHEN mobs change from Dark Blue to Light Blue to Green level ranges wise could also be very usefull to direct players into specific direction.
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  #3  
Old 03-20-2008, 11:09 AM
KLS
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I see nothing wrong with this idea, even though it's not completely live like. We can't change what the cons con, since they're handled clientside(the color at least), you can change the con calcs server side but they wont translate to colors on the client.. for aggro and exp though it'll work. I probably wont code this soon though, as you can plainly see I'm already behind on stuff that's already submitted, but if someone enterprising wanted to it might also make it in~
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  #4  
Old 07-06-2009, 02:42 AM
AndMetal
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I just want to point out that KLS added this in Rev 539.
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  #5  
Old 08-13-2009, 11:22 PM
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Quote:
Originally Posted by AndMetal View Post
I just want to point out that KLS added this in Rev 539.
if i understand correctly this is what has been added:

KLS: Made experience con scaling into a rule.
KLS: Added Rules: (Character, UseXPConScaling), (Character, LightBlueModifier), (Character, BlueModifier), (Character, WhiteModifier), (Character, YellowModifier), (Character, RedModifier)

This is great, but would be nice to have that 1 final little thing to complete original feature request =)

to add to zones table:

MinLevXP - means you cannot get XP in this zone unless you are at least lev X,

MaxLevXP - means you cannot get XP in this zone if you are above lev Y
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