Cavedude, ok I see now, but somehow I invisioned this to be soemwhat simpler =)
ChaSell: 0.04 - the % modifier you get per 1 point of CHA when npc selling to you (discount) (so for each 25 cha you get 1% discount of base sell price)
ChaBuy: 0.04 - the % % modifier you get per 1 point of CHA when npc buying from you (so for each 25 cha you get 1% better price above base buy price)
ChaMax (integer): 400 - the point at which having even more CHA no longer benefits you
ChaMin (integer): -50 - the point at which having even less CHA no longer penalizes you
Merhcant mark up - is no longer needed at all - since you have Sellrate specified on items which automaticly becomes the mark up price, or unless you want this as optional "affect all items" rule:
MerchantMarkUp: 200 (if item is priced at 1 plat, then merhcnat by default sell it 200% mark up - which is 2 plat)
ANother thing which is still missing: is price scaling by faction
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