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  #33  
Old 02-26-2009, 05:43 PM
ChaosSlayer
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Join Date: May 2007
Posts: 1,032
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Cavedude, ok I see now, but somehow I invisioned this to be soemwhat simpler =)

ChaSell: 0.04 - the % modifier you get per 1 point of CHA when npc selling to you (discount) (so for each 25 cha you get 1% discount of base sell price)

ChaBuy: 0.04 - the % % modifier you get per 1 point of CHA when npc buying from you (so for each 25 cha you get 1% better price above base buy price)

ChaMax (integer): 400 - the point at which having even more CHA no longer benefits you
ChaMin (integer): -50 - the point at which having even less CHA no longer penalizes you

Merhcant mark up - is no longer needed at all - since you have Sellrate specified on items which automaticly becomes the mark up price, or unless you want this as optional "affect all items" rule:

MerchantMarkUp: 200 (if item is priced at 1 plat, then merhcnat by default sell it 200% mark up - which is 2 plat)


ANother thing which is still missing: is price scaling by faction
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