Something got me thinking: all those big games (EQ1, EQ2, WoW) they have this problem - as time goes on, the bulk of players moves up into the upper end game, and lower end game becomes a "ghost town" (hence my term "ghosting").
If I would want to say play WoW right now, despite the 12 million players there, I will find myself soloing all way to max level before I will be able to get any groups, even with all the difficulty reduction Blizzard put in. People simply not interested in doing lower/mid level dungeons anymore. Even what use to be high end is abandoned (Molten Core, BC raids, even Northrend is dead)
Which leads me to the next question: lets suppose I make my own EQ Emu server, and suppose it will have a breath taking content (wishful thinking here) I will attract some players, people will play, let suppose they will like it. The time will go on, I will add some more content, players will move up a tier, then again, then again. Then a point will be reached when any new comers who log in will find 80% of players all sitting something in the upper end game and no one to play with.
How do you deal with that?
I understand that continuing influx of new players can keep all tiers of the game populated, but this cannot happen indefinitely. Even if game continuous to live on (see EQ1 live which is on 19th expansion) all the content made prior to that is effectively DEAD.
People not going to line up for a 40 man raid at lev 50 to do Vox or Nagafen - they will solo level up to lev 100 (or whatever) and then maybe do raids at that tier.
So, I am out of ideas - how do you stop or reduce "ghosting" ?
Awaiting your comments